Saturday, June 22, 2013
Wednesday, June 19, 2013
In this tutorial I'm going to talk about how to export a custom weapon to cryengine3 using Maya. To do this you will need a arm with joints which matching with cryengine3 skeleton structure. Simply download my custom arm or you can create your own by looking at my previous post.
Sunday, June 9, 2013
In this tutorial you are going to learn how to create custom arms for Cryengine3 in Maya. Actually I'm going to talk about how to export custom arms to Cryengine3. There are lot of tutorials which explain 3dmax and crengine3 integration. But I'm heavy Maya user, so I think this might be very helpful for Maya users.
Saturday, June 8, 2013
When you import objects from Maya or 3d Max to Zbrush it will import as a single mesh. After importing a object you can separate it's part using Group Split method. Now lets see how to unwrap the UVs and separate the parts.