Saturday, February 9, 2013
Creating topology in zbrush
In here I use demo head for my tutorial. Open your high poly model and click Make PolyMesh3D. You can find it under Tool.
It will create another object which has same poly count. Click on your previous object. Expand the SubTool and click Insert. Select ZSphere.
Select the Zsphere in SubTool. Scale it down until it hides from your object. Switch to Draw mode by pressing Q. Expand the Rigging section and click Select Mesh.
Choose your PolyMesh3D object that we created in previous step. Then expand the Topology section and click on Edit Topology button. Now you you can draw edges on your object. If you want to delete a edge click on that edge while holding the Alt key.
You can preview your low poly object by pressing A. To view it clearly hide your high poly model in SubTool.