Wednesday, October 9, 2013
Sunday, October 6, 2013
Saturday, September 28, 2013
Wednesday, August 14, 2013
Saturday, August 3, 2013
In this post I'm going to talk about duplicating 3d models several times using for loop. To duplicate 3d models, you have to import a 3d model to visual studio xna gaming platform. After importing the model you have to do the basic coding of the model and the camera which I explained in my previous post.
Friday, August 2, 2013
First, export the object in FBX file format in Maya or 3DMax. Create a new visual studio project. Then add the fbx file to your visual studio project content folder. You can use add->existing item or just copy and paste the file. Then add a new variable to render this model.
Monday, July 29, 2013
Saturday, June 22, 2013
Wednesday, June 19, 2013
In this tutorial I'm going to talk about how to export a custom weapon to cryengine3 using Maya. To do this you will need a arm with joints which matching with cryengine3 skeleton structure. Simply download my custom arm or you can create your own by looking at my previous post.
Sunday, June 9, 2013
In this tutorial you are going to learn how to create custom arms for Cryengine3 in Maya. Actually I'm going to talk about how to export custom arms to Cryengine3. There are lot of tutorials which explain 3dmax and crengine3 integration. But I'm heavy Maya user, so I think this might be very helpful for Maya users.
Saturday, June 8, 2013
When you import objects from Maya or 3d Max to Zbrush it will import as a single mesh. After importing a object you can separate it's part using Group Split method. Now lets see how to unwrap the UVs and separate the parts.
Tuesday, April 16, 2013
In 3D industry, 3D model designers rendered their model with the wire frame for the presentation or behind scene of the movie, so audience can see the topology of the model while looking at the detail of the model. If you are using Maya for the 3D modeling and animation you can use contours rendering in mental ray. Now lets see how to render your scene with wire frame.
Saturday, March 23, 2013
In this post I'm going to show you how to create a facial animation using Maya and Zbrush. You can do a facial animation using joints but this method is very useful when you going to do very smooth and sharp animation. In here I'm going to do small smile animation.
Sunday, February 10, 2013
You can create dielectric material and assign it to object, but it is not the correct way. You cannot handle special attributes like photons. Because of this we have to use Maya default material. In this post I'm going to show you how to do it.
Saturday, February 9, 2013
Adding vinyls to car model is very easy when you are using Maya stock materials like blinn. You can use alpha maps directly through transparent attribute of the material. But when you go to mi car paint material you have to use layered shader and surface shader. Before go through this tutorial you have to create a vinyl texture and and alpha map because I'm not going to show it here.
In this tutorial I'm going to show you how to create a text animation using nDynamics in Autodesk Maya. In here we use text destruction method for text animation. Most text destruction animations are used in a game or movie or company logos.
Playback speed is the most important thing when you are designing a real time animation with sound. Now lets see how to change it.
Go to Window->Settings/Preference->Preference or click on the red blue icon on the range slider panel.
When you are rendering a car with default mi_car_paint material you can see little noisy scratches on your car body. You have to do some little modification. In this post I will discuss about the mi_car_paint material.
First create the material and assign it to your car. Go to attributes editor and set the Base Color and Lit Color. These two colors must be little bit different. Increase Lit Color Bias little bit if you want. Increase Diffuse Bias to 2.000. Set edge color to dark grey.
Scroll down and expand Specular Parameters. Set color to a light red(depends on your base color). Set weight to 0.5 and Spec Exp to 80.0.
Then we have to modify Flake Parameters. Set flake color to light grey.
Flake Density-0.3(increase this parameter if you want)
Flake Scale-0.01(this value depends on your car scale)
You can see the material is more realistic than previous. No need to change any reflection parameters. If you are going to render your car on exterior scene, change the reflection parameters of your choice.
Friday, February 8, 2013
You can model simple landscapes using sculpt surface tool on nurbs surfaces. Think you have to sculpt some surface effects like erosion, rocks, dunes etc. When you are modeling hard surfaces like that you have to move to external softwares like modbox, zbrush etc. But in this post I will discuss about Vue which is very useful for modeling landscapes.
Real flow is the most popular fluid and dynamic simulator in 3D industry. You can create simple to complex dynamic simulation in Realflow. Download Realflow by clicking here.
To integrate Maya and Realflow you have to download Realflow Maya plugin by clicking here. After installing the plugin go to Window->Settings/Preferences->Plug-in Manager and put a tic in front of realflow.mll. Now you can see Realflow tab in Maya shelf.
Thursday, February 7, 2013
First you need to download substance bonus tools. Click here to download it. Make sure to choose correct version. After you download you can read the user guide that includes how to install the package. If you install correctly, you can see a new tab in Maya shelf.
Maya 2012 comes with new function called substance. You can create realistic seamless procedural textures using substance. Substance only available for Maya 2012 and up.
Before begin you have to create road with correct uv mapping. In here I use simple polygon plane and extrude 30 times along a curve.
Tuesday, February 5, 2013
In this post I'm going to show you car rendering and lighting techniques which is very useful for studio background renderings. In here we use special software called HDR Lighting Studio. You can download it by clicking here.
Monday, February 4, 2013
Using a displacement maps in Autodesk Maya is very useful for closeup ground animation. You can use normal mapping or bump mapping but they are not highly detailed methods. In this tutorial you will learn how to create a custom displacement map in photoshop and import it in to Maya.
In my previous post I talked about how to create a clouds using Maya fluid effects. You can view it by clicking here. In this post I'm going to show you how to create sunset scene using Maya physical sun and sky. This method is very useful for closeup cloud sunset scenes.
In my previous post I have explained some methods to create clouds using textures. It is very simple and quick method but it is not suitable for most animation like Aircraft animation on clouds. If you are using this kind of animation you have to create realistic clouds. In this post I will explain a method to create a realistic cloud using Autodesk Maya fluid effects.
Sunday, February 3, 2013
In this post I'm going to show you how to create a Maya car animation using craft directer studio. Simply you can animate your car using arrow keys but you can also use Autonomous Mode which is very useful for motion path animation
In this tutorial you will learn how to design an underwater scene using Autodesk Maya Environment fog(note that you can use this method in mental ray after creating the environment fog). You can design this using Realflow or Maya Fluid effects. But it gets much time to render. Using environment fog is very simple and very easy. This method is very usefull for underwater submarine animation.